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Deck

Ice DualSpear

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Hand slots

  1. Slot 1 (key 1): always Engage Opponent.
  2. Slot 2 (key 2): always Aetheric Feedback.
  3. Slot 3 (key 3): always Ice Arrow.
  4. Slot 4 (key 4): always Purify.
  5. Slot 5 (key 5): always Gust.
  6. Slot 6 (key 6): always Sprint.
  7. Slot 7 (key 7): always Douse.
  8. Slot 8 (key 8): always Escape.
  9. Slot 9 (key 9): always Evasion.
  10. Slot 10 (key 0): draws one of Offhand Attack, Dodge, Flurry and 6 more.
  • Locked: always this glyph
  • Assigned: draws from a short list
  • Any: draws from the whole deck
About this deck

Water & Light Armor specializations Pre-buff with Strength of Earth, Shield of Crystal and Frost Weapon Spam the dynamic slot > Use Aetheric Feedback when triggered for focus regen buff

Glyphs 19 in all, 9 different

Filled pips are the copies in this deck. Copy 1 comes with the glyph; each further copy needs a higher skill level, and the last one needs the school's mastery.

Air 0 glyphs

  • Gust ×0
    1. Copy 1 comes with the glyph once Gust is learned.
    2. Copy 2 needs Gust at level 10.
    3. Copy 3 needs Gust at level 20.
    4. Copy 4 needs Gust at level 40.
    5. Copy 5 needs Gust at level 80.
    6. Copy 6 needs Air mastery at 80 or higher and specialized.
    • Locked in slot 5
    Details

    Push target back with a chance to stun. Some creatures cannot be pushed. Gains stun length based on the caster's Pugilism skill. Air Specialization will increase the chance for stun.

    • Copy 1 comes with the glyph once Gust is learned
    • Copy 2 needs Gust at level 10
    • Copy 3 needs Gust at level 20
    • Copy 4 needs Gust at level 40
    • Copy 5 needs Gust at level 80
    • Copy 6 needs Air mastery at 80 or higher and specialized

Life 1 glyph

  • Healing Touch ×1
    1. Copy 1 comes with the glyph once Healing Touch is learned (in this deck).
    2. Copy 2 needs Healing Touch at level 10.
    3. Copy 3 needs Healing Touch at level 20.
    4. Copy 4 needs Healing Touch at level 40.
    5. Copy 5 needs Healing Touch at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Short-range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.

    • Copy 1 comes with the glyph once Healing Touch is learned
    • Copy 2 needs Healing Touch at level 10
    • Copy 3 needs Healing Touch at level 20
    • Copy 4 needs Healing Touch at level 40
    • Copy 5 needs Healing Touch at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized
  • Purify ×0
    1. Copy 1 comes with the glyph once Purify is learned.
    2. Copy 2 needs Purify at level 10.
    3. Copy 3 needs Purify at level 20.
    4. Copy 4 needs Purify at level 40.
    5. Copy 5 needs Purify at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Locked in slot 4
    Details

    Clears some negative status effects and adds death magic resistance. Life Specialization increases the amount of death magic resistance and makes it last longer.

    • Copy 1 comes with the glyph once Purify is learned
    • Copy 2 needs Purify at level 10
    • Copy 3 needs Purify at level 20
    • Copy 4 needs Purify at level 40
    • Copy 5 needs Purify at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized

Water 1 glyph

  • Ice Fist ×1
    1. Copy 1 comes with the glyph once Ice Fist is learned (in this deck).
    2. Copy 2 needs Ice Fist at level 10.
    3. Copy 3 needs Ice Fist at level 20.
    4. Copy 4 needs Ice Fist at level 40.
    5. Copy 5 needs Ice Fist at level 80.
    6. Copy 6 needs Water mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Close-range ice attack that will slow the target and lower their Dexterity upon a successful hit and gains bonus damage based on the caster's Pugilism skill. Water Specialization increases the Dexterity debuff and adds a chance to apply an attack speed penalty. A specialist's slow also makes the target take extra melee damage, 0.1% per point of specialization, while it lasts. A chilled target also takes the extra damage from this attack.

    • Copy 1 comes with the glyph once Ice Fist is learned
    • Copy 2 needs Ice Fist at level 10
    • Copy 3 needs Ice Fist at level 20
    • Copy 4 needs Ice Fist at level 40
    • Copy 5 needs Ice Fist at level 80
    • Copy 6 needs Water mastery at 80 or higher and specialized
  • Ice Arrow ×0
    1. Copy 1 comes with the glyph once Ice Arrow is learned.
    2. Copy 2 needs Ice Arrow at level 10.
    3. Copy 3 needs Ice Arrow at level 20.
    4. Copy 4 needs Ice Arrow at level 40.
    5. Copy 5 needs Ice Arrow at level 80.
    6. Copy 6 needs Water mastery at 80 or higher and specialized.
    • Locked in slot 3
    Details

    Ranged ice attack that will slow the target. Water Specialization adds a chance for an attack speed penalty to the attack. A specialist's slow also makes the target take extra melee damage, 0.1% per point of specialization, while it lasts.

    • Copy 1 comes with the glyph once Ice Arrow is learned
    • Copy 2 needs Ice Arrow at level 10
    • Copy 3 needs Ice Arrow at level 20
    • Copy 4 needs Ice Arrow at level 40
    • Copy 5 needs Ice Arrow at level 80
    • Copy 6 needs Water mastery at 80 or higher and specialized
  • Douse ×0
    1. Copy 1 comes with the glyph once Douse is learned.
    2. Copy 2 needs Douse at level 10.
    3. Copy 3 needs Douse at level 20.
    4. Copy 4 needs Douse at level 40.
    5. Copy 5 needs Douse at level 80.
    6. Copy 6 needs Water mastery at 80 or higher and specialized.
    • Locked in slot 7
    Details

    Removes fire damage over time effects and fire resistance debuffs from the target, then grants fire damage resistance. Water Specialization increases the duration of the resistance.

    • Copy 1 comes with the glyph once Douse is learned
    • Copy 2 needs Douse at level 10
    • Copy 3 needs Douse at level 20
    • Copy 4 needs Douse at level 40
    • Copy 5 needs Douse at level 80
    • Copy 6 needs Water mastery at 80 or higher and specialized

Focus 0 glyphs

  • Aetheric Feedback ×0
    1. Copy 1 comes with the glyph once Aetheric Feedback is learned.
    2. Copy 2 needs Aetheric Feedback at level 10.
    3. Copy 3 needs Aetheric Feedback at level 20.
    4. Copy 4 needs Aetheric Feedback at level 40.
    5. Copy 5 needs Aetheric Feedback at level 80.
    6. Copy 6 needs Focus mastery at 80 or higher and specialized.
    • Locked in slot 2
    Details

    Increases max focus. When used immediately after landing a critical hit with a spell on a target, it also adds a large amount of focus regeneration. Focus Specialization increases the window of opportunity after a critical hit to gain the additional bonus.

    • Copy 1 comes with the glyph once Aetheric Feedback is learned
    • Copy 2 needs Aetheric Feedback at level 10
    • Copy 3 needs Aetheric Feedback at level 20
    • Copy 4 needs Aetheric Feedback at level 40
    • Copy 5 needs Aetheric Feedback at level 80
    • Copy 6 needs Focus mastery at 80 or higher and specialized

Polearms 5 glyphs

  • Puncture ×5
    1. Copy 1 comes with the glyph once Puncture is learned (in this deck).
    2. Copy 2 needs Puncture at level 10 (in this deck).
    3. Copy 3 needs Puncture at level 20 (in this deck).
    4. Copy 4 needs Puncture at level 40 (in this deck).
    5. Copy 5 needs Puncture at level 80 (in this deck).
    6. Copy 6 needs Polearms mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Melee attack that ignores armor, adds a small damage-over-time bleed effect, and applies a debuff that makes it more difficult for targets to heal. Undead take the opening hit but are immune to the bleed and the healing debuff. Polearm Specialization increases the duration of the damage-over-time effect and the healing debuff.

    • Copy 1 comes with the glyph once Puncture is learned
    • Copy 2 needs Puncture at level 10
    • Copy 3 needs Puncture at level 20
    • Copy 4 needs Puncture at level 40
    • Copy 5 needs Puncture at level 80
    • Copy 6 needs Polearms mastery at 80 or higher and specialized

Light Armor 2 glyphs

  • Dodge ×1
    1. Copy 1 comes with the glyph once Dodge is learned (in this deck).
    2. Copy 2 needs Dodge at level 10.
    3. Copy 3 needs Dodge at level 20.
    4. Copy 4 needs Dodge at level 40.
    5. Copy 5 needs Dodge at level 80.
    6. Copy 6 needs Light Armor mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Increases chance to avoid damage from multiple hits for the duration of its use. The dodge bonus will be much larger for several seconds immediately after use. Rooted characters cannot dodge at all, whatever the bonus. Light Armor Specialization extends the larger bonus.

    • Copy 1 comes with the glyph once Dodge is learned
    • Copy 2 needs Dodge at level 10
    • Copy 3 needs Dodge at level 20
    • Copy 4 needs Dodge at level 40
    • Copy 5 needs Dodge at level 80
    • Copy 6 needs Light Armor mastery at 80 or higher and specialized
  • Flurry ×1
    1. Copy 1 comes with the glyph once Flurry is learned (in this deck).
    2. Copy 2 needs Flurry at level 10.
    3. Copy 3 needs Flurry at level 20.
    4. Copy 4 needs Flurry at level 40.
    5. Copy 5 needs Flurry at level 80.
    6. Copy 6 needs Light Armor mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Increases attack speed. Light Armor Specialization adds a small draw speed boost.

    • Copy 1 comes with the glyph once Flurry is learned
    • Copy 2 needs Flurry at level 10
    • Copy 3 needs Flurry at level 20
    • Copy 4 needs Flurry at level 40
    • Copy 5 needs Flurry at level 80
    • Copy 6 needs Light Armor mastery at 80 or higher and specialized
  • Sprint ×0
    1. Copy 1 comes with the glyph once Sprint is learned.
    2. Copy 2 needs Sprint at level 10.
    3. Copy 3 needs Sprint at level 20.
    4. Copy 4 needs Sprint at level 40.
    5. Copy 5 needs Sprint at level 80.
    6. Copy 6 needs Light Armor mastery at 80 or higher and specialized.
    • Locked in slot 6
    Details

    Increases movement speed. Light Armor Specialization increases the duration.

    • Copy 1 comes with the glyph once Sprint is learned
    • Copy 2 needs Sprint at level 10
    • Copy 3 needs Sprint at level 20
    • Copy 4 needs Sprint at level 40
    • Copy 5 needs Sprint at level 80
    • Copy 6 needs Light Armor mastery at 80 or higher and specialized
  • Escape ×0
    1. Copy 1 comes with the glyph once Escape is learned.
    2. Copy 2 needs Escape at level 10.
    3. Copy 3 needs Escape at level 20.
    4. Copy 4 needs Escape at level 40.
    5. Copy 5 needs Escape at level 80.
    6. Copy 6 needs Light Armor mastery at 80 or higher and specialized.
    • Locked in slot 8
    Details

    Decreases aggro on nearby foes and removes movement-slow effects and roots (unbreakable roots are not removed). Light Armor Specialization increases the range and the number of slows removed.

    • Copy 1 comes with the glyph once Escape is learned
    • Copy 2 needs Escape at level 10
    • Copy 3 needs Escape at level 20
    • Copy 4 needs Escape at level 40
    • Copy 5 needs Escape at level 80
    • Copy 6 needs Light Armor mastery at 80 or higher and specialized
  • Evasion ×0
    1. Copy 1 comes with the glyph once Evasion is learned.
    2. Copy 2 needs Evasion at level 10.
    3. Copy 3 needs Evasion at level 20.
    4. Copy 4 needs Evasion at level 40.
    5. Copy 5 needs Evasion at level 80.
    6. Copy 6 needs Light Armor mastery at 80 or higher and specialized.
    • Locked in slot 9
    Details

    Increases damage avoidance which increases the chance that blows will merely glance off the player inflicting much-reduced damage. Light Armor Specialization increases the damage avoidance granted.

    • Copy 1 comes with the glyph once Evasion is learned
    • Copy 2 needs Evasion at level 10
    • Copy 3 needs Evasion at level 20
    • Copy 4 needs Evasion at level 40
    • Copy 5 needs Evasion at level 80
    • Copy 6 needs Light Armor mastery at 80 or higher and specialized

Subterfuge 3 glyphs

  • Opportunity Strike ×3
    1. Copy 1 comes with the glyph once Opportunity Strike is learned (in this deck).
    2. Copy 2 needs Opportunity Strike at level 10 (in this deck).
    3. Copy 3 needs Opportunity Strike at level 20 (in this deck).
    4. Copy 4 needs Opportunity Strike at level 40.
    5. Copy 5 needs Opportunity Strike at level 80.
    6. Copy 6 needs Subterfuge mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    When performed immediately following a successful dodge of an opponent's attack, Opportunity Strike deals a vicious strike that avoids most armor. When used not immediately following a successful dodge, this acts as a slightly weakened normal strike. Subterfuge Specialization increases the window of opportunity for the bonus damage.

    • Copy 1 comes with the glyph once Opportunity Strike is learned
    • Copy 2 needs Opportunity Strike at level 10
    • Copy 3 needs Opportunity Strike at level 20
    • Copy 4 needs Opportunity Strike at level 40
    • Copy 5 needs Opportunity Strike at level 80
    • Copy 6 needs Subterfuge mastery at 80 or higher and specialized
  • Engage Opponent ×0
    1. Copy 1 comes with the glyph once Engage Opponent is learned.
    2. Copy 2 needs Engage Opponent at level 10.
    3. Copy 3 needs Engage Opponent at level 20.
    4. Copy 4 needs Engage Opponent at level 40.
    5. Copy 5 needs Engage Opponent at level 80.
    6. Copy 6 needs Subterfuge mastery at 80 or higher and specialized.
    • Locked in slot 1
    Details

    Quickly engages target from a moderate range. Subterfuge Specialization reduces the focus cost and briefly raises your stealth as you close in, giving you a better chance to set up an attack without being noticed.

    • Copy 1 comes with the glyph once Engage Opponent is learned
    • Copy 2 needs Engage Opponent at level 10
    • Copy 3 needs Engage Opponent at level 20
    • Copy 4 needs Engage Opponent at level 40
    • Copy 5 needs Engage Opponent at level 80
    • Copy 6 needs Subterfuge mastery at 80 or higher and specialized

Tactics 7 glyphs

  • Offhand Attack ×5
    1. Copy 1 comes with the glyph once Offhand Attack is learned (in this deck).
    2. Copy 2 needs Offhand Attack at level 10 (in this deck).
    3. Copy 3 needs Offhand Attack at level 20 (in this deck).
    4. Copy 4 needs Offhand Attack at level 40 (in this deck).
    5. Copy 5 needs Offhand Attack at level 80 (in this deck).
    6. Copy 6 needs Tactics mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Quick attack with one-handed weapon equipped in the offhand. Tactics Specialization adds a short duration bonus to parry attacks.

    • Copy 1 comes with the glyph once Offhand Attack is learned
    • Copy 2 needs Offhand Attack at level 10
    • Copy 3 needs Offhand Attack at level 20
    • Copy 4 needs Offhand Attack at level 40
    • Copy 5 needs Offhand Attack at level 80
    • Copy 6 needs Tactics mastery at 80 or higher and specialized
  • Parry ×1
    1. Copy 1 comes with the glyph once Parry is learned (in this deck).
    2. Copy 2 needs Parry at level 10.
    3. Copy 3 needs Parry at level 20.
    4. Copy 4 needs Parry at level 40.
    5. Copy 5 needs Parry at level 80.
    6. Copy 6 needs Tactics mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Parry gives the player a chance to block eligible incoming attacks for a modest amount of time. For the first few seconds immediately after using Parry, you will receive a much larger bonus. Tactics Specialization increases the duration of the larger bonus.

    • Copy 1 comes with the glyph once Parry is learned
    • Copy 2 needs Parry at level 10
    • Copy 3 needs Parry at level 20
    • Copy 4 needs Parry at level 40
    • Copy 5 needs Parry at level 80
    • Copy 6 needs Tactics mastery at 80 or higher and specialized
  • Defensive Stance ×1
    1. Copy 1 comes with the glyph once Defensive Stance is learned (in this deck).
    2. Copy 2 needs Defensive Stance at level 10.
    3. Copy 3 needs Defensive Stance at level 20.
    4. Copy 4 needs Defensive Stance at level 40.
    5. Copy 5 needs Defensive Stance at level 80.
    6. Copy 6 needs Tactics mastery at 80 or higher and specialized.
    • Assigned to slot 10
    Details

    Increases the damage resistance your armor provides and strengthens your defensive skills, at the expense of attack speed. Tactics Specialization reduces the attack speed penalty.

    • Copy 1 comes with the glyph once Defensive Stance is learned
    • Copy 2 needs Defensive Stance at level 10
    • Copy 3 needs Defensive Stance at level 20
    • Copy 4 needs Defensive Stance at level 40
    • Copy 5 needs Defensive Stance at level 80
    • Copy 6 needs Tactics mastery at 80 or higher and specialized