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Deck

2hSword/Earth/Heavy armor

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Hand slots

  1. Slot 1 (key 1): any glyph.
  2. Slot 2 (key 2): any glyph.
  3. Slot 3 (key 3): always Earthquake.
  4. Slot 4 (key 4): always Body Slam.
  5. Slot 5 (key 5): always Coup De Grace.
  6. Slot 6 (key 6): always Healing Touch.
  7. Slot 7 (key 7): always Rend.
  8. Slot 8 (key 8): always Glancing Blow.
  9. Slot 9 (key 9): always Knight's Grace.
  10. Slot 10 (key 0): always Fortify Defenses.
  • Locked: always this glyph
  • Assigned: draws from a short list
  • Any: draws from the whole deck
About this deck

This is my primary setup that I use the majority of the time. My alt deck is for rebuffing and healing in emergencies. I change out the 3rd and 7th slot as needed for the situation. With the two dynamic slots where I slot mostly thrust and double slash, I try to get the combo quadstrike off as much as i can.

Glyphs 15 in all, 4 different

Filled pips are the copies in this deck. Copy 1 comes with the glyph; each further copy needs a higher skill level, and the last one needs the school's mastery.

Earth 2 glyphs

  • Stone Fist ×2
    1. Copy 1 comes with the glyph once Stone Fist is learned (in this deck).
    2. Copy 2 needs Stone Fist at level 10 (in this deck).
    3. Copy 3 needs Stone Fist at level 20.
    4. Copy 4 needs Stone Fist at level 40.
    5. Copy 5 needs Stone Fist at level 80.
    6. Copy 6 needs Earth mastery at 80 or higher and specialized.
    Details

    Close-range earth attack that gains bonus damage based on the caster's strength and Pugilism skill. Earth Specialization decreases the cool-down and the lock time. A target chilled by a Water specialist takes extra damage from this attack.

    • Copy 1 comes with the glyph once Stone Fist is learned
    • Copy 2 needs Stone Fist at level 10
    • Copy 3 needs Stone Fist at level 20
    • Copy 4 needs Stone Fist at level 40
    • Copy 5 needs Stone Fist at level 80
    • Copy 6 needs Earth mastery at 80 or higher and specialized
  • Earthquake ×0
    1. Copy 1 comes with the glyph once Earthquake is learned.
    2. Copy 2 needs Earthquake at level 10.
    3. Copy 3 needs Earthquake at level 20.
    4. Copy 4 needs Earthquake at level 40.
    5. Copy 5 needs Earthquake at level 80.
    6. Copy 6 needs Earth mastery at 80 or higher and specialized.
    • Locked in slot 3
    Details

    Damages ground targets with a chance to knock them down. The knockdown chance rises with your skill level and is reduced by the target's dexterity. Earth Specialization raises the knockdown chance and duration and decreases the cast time.

    • Copy 1 comes with the glyph once Earthquake is learned
    • Copy 2 needs Earthquake at level 10
    • Copy 3 needs Earthquake at level 20
    • Copy 4 needs Earthquake at level 40
    • Copy 5 needs Earthquake at level 80
    • Copy 6 needs Earth mastery at 80 or higher and specialized

Life 0 glyphs

  • Healing Touch ×0
    1. Copy 1 comes with the glyph once Healing Touch is learned.
    2. Copy 2 needs Healing Touch at level 10.
    3. Copy 3 needs Healing Touch at level 20.
    4. Copy 4 needs Healing Touch at level 40.
    5. Copy 5 needs Healing Touch at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Locked in slot 6
    Details

    Short-range healing spell that gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.

    • Copy 1 comes with the glyph once Healing Touch is learned
    • Copy 2 needs Healing Touch at level 10
    • Copy 3 needs Healing Touch at level 20
    • Copy 4 needs Healing Touch at level 40
    • Copy 5 needs Healing Touch at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized

Blades 13 glyphs

  • Thrust ×6
    1. Copy 1 comes with the glyph once Thrust is learned (in this deck).
    2. Copy 2 needs Thrust at level 10 (in this deck).
    3. Copy 3 needs Thrust at level 20 (in this deck).
    4. Copy 4 needs Thrust at level 40 (in this deck).
    5. Copy 5 needs Thrust at level 80 (in this deck).
    6. Copy 6 needs Blades mastery at 80 or higher and specialized (in this deck).
    Details

    Powerful melee attack. With Blade Specialization, Thrust also comes with a small chance to add a 5% heal reduction.

    • Copy 1 comes with the glyph once Thrust is learned
    • Copy 2 needs Thrust at level 10
    • Copy 3 needs Thrust at level 20
    • Copy 4 needs Thrust at level 40
    • Copy 5 needs Thrust at level 80
    • Copy 6 needs Blades mastery at 80 or higher and specialized
  • Double Slash ×6
    1. Copy 1 comes with the glyph once Double Slash is learned (in this deck).
    2. Copy 2 needs Double Slash at level 10 (in this deck).
    3. Copy 3 needs Double Slash at level 20 (in this deck).
    4. Copy 4 needs Double Slash at level 40 (in this deck).
    5. Copy 5 needs Double Slash at level 80 (in this deck).
    6. Copy 6 needs Blades mastery at 80 or higher and specialized (in this deck).
    Details

    Two quick melee attacks. Blade Specialization gives a small chance to get a third quick attack.

    • Copy 1 comes with the glyph once Double Slash is learned
    • Copy 2 needs Double Slash at level 10
    • Copy 3 needs Double Slash at level 20
    • Copy 4 needs Double Slash at level 40
    • Copy 5 needs Double Slash at level 80
    • Copy 6 needs Blades mastery at 80 or higher and specialized
  • Whirling Blades ×1
    1. Copy 1 comes with the glyph once Whirling Blades is learned (in this deck).
    2. Copy 2 needs Whirling Blades at level 10.
    3. Copy 3 needs Whirling Blades at level 20.
    4. Copy 4 needs Whirling Blades at level 40.
    5. Copy 5 needs Whirling Blades at level 80.
    6. Copy 6 needs Blades mastery at 80 or higher and specialized.
    Details

    Attack that hits targets all around the player. Blade Specialization reduces the focus cost to use this skill.

    • Copy 1 comes with the glyph once Whirling Blades is learned
    • Copy 2 needs Whirling Blades at level 10
    • Copy 3 needs Whirling Blades at level 20
    • Copy 4 needs Whirling Blades at level 40
    • Copy 5 needs Whirling Blades at level 80
    • Copy 6 needs Blades mastery at 80 or higher and specialized
  • Coup De Grace ×0
    1. Copy 1 comes with the glyph once Coup De Grace is learned.
    2. Copy 2 needs Coup De Grace at level 10.
    3. Copy 3 needs Coup De Grace at level 20.
    4. Copy 4 needs Coup De Grace at level 40.
    5. Copy 5 needs Coup De Grace at level 80.
    6. Copy 6 needs Blades mastery at 80 or higher and specialized.
    • Locked in slot 5
    Details

    Attack that does five times the damage if target below 20% health. Blade Specialization will increase the minimum health to get the bonus.

    • Copy 1 comes with the glyph once Coup De Grace is learned
    • Copy 2 needs Coup De Grace at level 10
    • Copy 3 needs Coup De Grace at level 20
    • Copy 4 needs Coup De Grace at level 40
    • Copy 5 needs Coup De Grace at level 80
    • Copy 6 needs Blades mastery at 80 or higher and specialized
  • Rend ×0
    1. Copy 1 comes with the glyph once Rend is learned.
    2. Copy 2 needs Rend at level 10.
    3. Copy 3 needs Rend at level 20.
    4. Copy 4 needs Rend at level 40.
    5. Copy 5 needs Rend at level 80.
    6. Copy 6 needs Blades mastery at 80 or higher and specialized.
    • Locked in slot 7
    Details

    Attack that inflicts a damage over time effect on the target and reduces their ability to heal. Undead are immune to this attack. Blade Specialization increases the amount of healing debuff Rend applies.

    • Copy 1 comes with the glyph once Rend is learned
    • Copy 2 needs Rend at level 10
    • Copy 3 needs Rend at level 20
    • Copy 4 needs Rend at level 40
    • Copy 5 needs Rend at level 80
    • Copy 6 needs Blades mastery at 80 or higher and specialized

Heavy Armor 0 glyphs

  • Body Slam ×0
    1. Copy 1 comes with the glyph once Body Slam is learned.
    2. Copy 2 needs Body Slam at level 10.
    3. Copy 3 needs Body Slam at level 20.
    4. Copy 4 needs Body Slam at level 40.
    5. Copy 5 needs Body Slam at level 80.
    6. Copy 6 needs Heavy Armor mastery at 80 or higher and specialized.
    • Locked in slot 4
    Details

    Attack with a chance of stun that comes at cost of increasing damage to armor. Heavy Armor Specialization increases the duration of the stun.

    • Copy 1 comes with the glyph once Body Slam is learned
    • Copy 2 needs Body Slam at level 10
    • Copy 3 needs Body Slam at level 20
    • Copy 4 needs Body Slam at level 40
    • Copy 5 needs Body Slam at level 80
    • Copy 6 needs Heavy Armor mastery at 80 or higher and specialized
  • Glancing Blow ×0
    1. Copy 1 comes with the glyph once Glancing Blow is learned.
    2. Copy 2 needs Glancing Blow at level 10.
    3. Copy 3 needs Glancing Blow at level 20.
    4. Copy 4 needs Glancing Blow at level 40.
    5. Copy 5 needs Glancing Blow at level 80.
    6. Copy 6 needs Heavy Armor mastery at 80 or higher and specialized.
    • Locked in slot 8
    Details

    Glancing Blow gives the player a Damage Avoidance bonus which increases their chances for blows to glance off their armor, greatly reducing the damage. The bonus is much larger for a few seconds immediately after use. Heavy Armor Specialization increases the duration of the larger bonus.

    • Copy 1 comes with the glyph once Glancing Blow is learned
    • Copy 2 needs Glancing Blow at level 10
    • Copy 3 needs Glancing Blow at level 20
    • Copy 4 needs Glancing Blow at level 40
    • Copy 5 needs Glancing Blow at level 80
    • Copy 6 needs Heavy Armor mastery at 80 or higher and specialized
  • Knight's Grace ×0
    1. Copy 1 comes with the glyph once Knight's Grace is learned.
    2. Copy 2 needs Knight's Grace at level 10.
    3. Copy 3 needs Knight's Grace at level 20.
    4. Copy 4 needs Knight's Grace at level 40.
    5. Copy 5 needs Knight's Grace at level 80.
    6. Copy 6 needs Heavy Armor mastery at 80 or higher and specialized.
    • Locked in slot 9
    Details

    Instantly removes stuns, roots, slows, and one bleed. Heavy Armor Specialization removes a second bleed and raises Heavy Armor Mastery for 30 seconds, which increases the resistance your worn chain and plate armor provides.

    • Copy 1 comes with the glyph once Knight's Grace is learned
    • Copy 2 needs Knight's Grace at level 10
    • Copy 3 needs Knight's Grace at level 20
    • Copy 4 needs Knight's Grace at level 40
    • Copy 5 needs Knight's Grace at level 80
    • Copy 6 needs Heavy Armor mastery at 80 or higher and specialized

Tactics 0 glyphs

  • Fortify Defenses ×0
    1. Copy 1 comes with the glyph once Fortify Defenses is learned.
    2. Copy 2 needs Fortify Defenses at level 10.
    3. Copy 3 needs Fortify Defenses at level 20.
    4. Copy 4 needs Fortify Defenses at level 40.
    5. Copy 5 needs Fortify Defenses at level 80.
    6. Copy 6 needs Tactics mastery at 80 or higher and specialized.
    • Locked in slot 10
    Details

    Can be used any time to give a modest Damage Avoidance bonus but, when used immediately after being the victim of a critical melee or ranged hit, it also grants protection from critical hit damage. Tactics Specialization increases how long both bonuses last.

    • Copy 1 comes with the glyph once Fortify Defenses is learned
    • Copy 2 needs Fortify Defenses at level 10
    • Copy 3 needs Fortify Defenses at level 20
    • Copy 4 needs Fortify Defenses at level 40
    • Copy 5 needs Fortify Defenses at level 80
    • Copy 6 needs Tactics mastery at 80 or higher and specialized