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Deck

Bard Vigor Refresh

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Hand slots

  1. Slot 1 (key 1): draws one of Melody of Mending.
  2. Slot 2 (key 2): draws one of Melody of Mending.
  3. Slot 3 (key 3): draws one of Dance, Group Dance.
  4. Slot 4 (key 4): draws one of Dance.
  5. Slot 5 (key 5): draws one of Group Dance.
  6. Slot 6 (key 6): always Healing Burst.
  7. Slot 7 (key 7): always Healing Grace.
  8. Slot 8 (key 8): always Performance Stance.
  9. Slot 9 (key 9): always Resurrection.
  10. Slot 10 (key 0): always Knight's Grace.
  • Locked: always this glyph
  • Assigned: draws from a short list
  • Any: draws from the whole deck
About this deck

The Bard deck that I've been working on. Its dynamic to quickly get Melody of Mending and the Dance/Group Dance skills to max, with some heals and the revive added as well for supporting.

Glyphs 18 in all, 4 different

Filled pips are the copies in this deck. Copy 1 comes with the glyph; each further copy needs a higher skill level, and the last one needs the school's mastery.

Life 0 glyphs

  • Healing Burst ×0
    1. Copy 1 comes with the glyph once Healing Burst is learned.
    2. Copy 2 needs Healing Burst at level 10.
    3. Copy 3 needs Healing Burst at level 20.
    4. Copy 4 needs Healing Burst at level 40.
    5. Copy 5 needs Healing Burst at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Locked in slot 6
    Details

    Area-of-effect heal that gains a bonus based on the time since the caster harmed any target. Life Specialization will increase the range of the burst.

    • Copy 1 comes with the glyph once Healing Burst is learned
    • Copy 2 needs Healing Burst at level 10
    • Copy 3 needs Healing Burst at level 20
    • Copy 4 needs Healing Burst at level 40
    • Copy 5 needs Healing Burst at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized
  • Healing Grace ×0
    1. Copy 1 comes with the glyph once Healing Grace is learned.
    2. Copy 2 needs Healing Grace at level 10.
    3. Copy 3 needs Healing Grace at level 20.
    4. Copy 4 needs Healing Grace at level 40.
    5. Copy 5 needs Healing Grace at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Locked in slot 7
    Details

    Heal over time that removes one bleed effect and gains a bonus based on the time since the caster harmed any target. Life Specialization reduces the focus cost and also reduces the cast time.

    • Copy 1 comes with the glyph once Healing Grace is learned
    • Copy 2 needs Healing Grace at level 10
    • Copy 3 needs Healing Grace at level 20
    • Copy 4 needs Healing Grace at level 40
    • Copy 5 needs Healing Grace at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized
  • Resurrection ×0
    1. Copy 1 comes with the glyph once Resurrection is learned.
    2. Copy 2 needs Resurrection at level 10.
    3. Copy 3 needs Resurrection at level 20.
    4. Copy 4 needs Resurrection at level 40.
    5. Copy 5 needs Resurrection at level 80.
    6. Copy 6 needs Life mastery at 80 or higher and specialized.
    • Locked in slot 9
    Details

    Bring a fallen ally back to life. Negative life attunement, on the caster or on the fallen ally, can make the attempt fail. Life Specialization greatly reduces the casting time.

    • Copy 1 comes with the glyph once Resurrection is learned
    • Copy 2 needs Resurrection at level 10
    • Copy 3 needs Resurrection at level 20
    • Copy 4 needs Resurrection at level 40
    • Copy 5 needs Resurrection at level 80
    • Copy 6 needs Life mastery at 80 or higher and specialized

Bard 18 glyphs

  • Dance ×5
    1. Copy 1 comes with the glyph once Dance is learned (in this deck).
    2. Copy 2 needs Dance at level 10 (in this deck).
    3. Copy 3 needs Dance at level 20 (in this deck).
    4. Copy 4 needs Dance at level 40 (in this deck).
    5. Copy 5 needs Dance at level 80 (in this deck).
    6. Copy 6 needs Bard mastery at 80 or higher and specialized.
    • Assigned to slots 3 and 4
    Details

    Dance for the audience. The song keeps playing through it, and it is worth more to them than a flourish: they convert faster and get their Vigor back faster while it runs. Blocked while a bandmate is mid group dance.

    • Copy 1 comes with the glyph once Dance is learned
    • Copy 2 needs Dance at level 10
    • Copy 3 needs Dance at level 20
    • Copy 4 needs Dance at level 40
    • Copy 5 needs Dance at level 80
    • Copy 6 needs Bard mastery at 80 or higher and specialized
  • Melody of Mending ×5
    1. Copy 1 comes with the glyph once Melody of Mending is learned (in this deck).
    2. Copy 2 needs Melody of Mending at level 10 (in this deck).
    3. Copy 3 needs Melody of Mending at level 20 (in this deck).
    4. Copy 4 needs Melody of Mending at level 40 (in this deck).
    5. Copy 5 needs Melody of Mending at level 80 (in this deck).
    6. Copy 6 needs Bard mastery at 80 or higher and specialized.
    • Assigned to slots 1 and 2
    Details

    A soothing melody that heals the party members around you and works off their battle fatigue: while it plays, the Vigor of everyone in your party in the scene is repaired at a rate set by your skill in this song. At skill 100 the repair matches what fighting builds, so the party holds level through a fight and an hour of the song undoes an hour of fighting; above 100 it outpaces the fight. The healing does not reach you, and it does not reach pets, summons or tamed creatures; the Vigor repair covers you along with your party. Requires an instrument. Silenced by your own violence, like all your support songs. The power of this song increases dramatically with charging. Bard Specialization also gives those it heals a bonus to the healing they do for others, scaling up with specialization.

    • Copy 1 comes with the glyph once Melody of Mending is learned
    • Copy 2 needs Melody of Mending at level 10
    • Copy 3 needs Melody of Mending at level 20
    • Copy 4 needs Melody of Mending at level 40
    • Copy 5 needs Melody of Mending at level 80
    • Copy 6 needs Bard mastery at 80 or higher and specialized
  • Group Dance ×5
    1. Copy 1 comes with the glyph once Group Dance is learned (in this deck).
    2. Copy 2 needs Group Dance at level 10 (in this deck).
    3. Copy 3 needs Group Dance at level 20 (in this deck).
    4. Copy 4 needs Group Dance at level 40 (in this deck).
    5. Copy 5 needs Group Dance at level 80 (in this deck).
    6. Copy 6 needs Bard mastery at 80 or higher and specialized.
    • Assigned to slots 3 and 5
    Details

    Call the room into a dance. The longest of the performer's moves and the most rewarding, and the only one that invites the audience to join in. Your audience gets their Vigor back faster than any solo move can manage. Needs a band, and refused while any member is mid flourish or dance.

    • Copy 1 comes with the glyph once Group Dance is learned
    • Copy 2 needs Group Dance at level 10
    • Copy 3 needs Group Dance at level 20
    • Copy 4 needs Group Dance at level 40
    • Copy 5 needs Group Dance at level 80
    • Copy 6 needs Bard mastery at 80 or higher and specialized
  • Performance Stance ×3
    1. Copy 1 comes with the glyph once Performance Stance is learned (in this deck).
    2. Copy 2 needs Performance Stance at level 10 (in this deck).
    3. Copy 3 needs Performance Stance at level 20 (in this deck).
    4. Copy 4 needs Performance Stance at level 40.
    5. Copy 5 needs Performance Stance at level 80.
    6. Copy 6 needs Bard mastery at 80 or higher and specialized.
    • Locked in slot 8
    Details

    Ready your instrument and open a performance for the room. Only holds in a town or a player-owned town, and drops the moment you enter combat. Anyone who watches you converts their banked Inspiration into an experience bonus and recovers Vigor faster than a town alone gives them. Songs reach a little further while it holds. Requires an instrument.

    • Copy 1 comes with the glyph once Performance Stance is learned
    • Copy 2 needs Performance Stance at level 10
    • Copy 3 needs Performance Stance at level 20
    • Copy 4 needs Performance Stance at level 40
    • Copy 5 needs Performance Stance at level 80
    • Copy 6 needs Bard mastery at 80 or higher and specialized

Heavy Armor 0 glyphs

  • Knight's Grace ×0
    1. Copy 1 comes with the glyph once Knight's Grace is learned.
    2. Copy 2 needs Knight's Grace at level 10.
    3. Copy 3 needs Knight's Grace at level 20.
    4. Copy 4 needs Knight's Grace at level 40.
    5. Copy 5 needs Knight's Grace at level 80.
    6. Copy 6 needs Heavy Armor mastery at 80 or higher and specialized.
    • Locked in slot 10
    Details

    Instantly removes stuns, roots, slows, and one bleed. Heavy Armor Specialization removes a second bleed and raises Heavy Armor Mastery for 30 seconds, which increases the resistance your worn chain and plate armor provides.

    • Copy 1 comes with the glyph once Knight's Grace is learned
    • Copy 2 needs Knight's Grace at level 10
    • Copy 3 needs Knight's Grace at level 20
    • Copy 4 needs Knight's Grace at level 40
    • Copy 5 needs Knight's Grace at level 80
    • Copy 6 needs Heavy Armor mastery at 80 or higher and specialized